The Summer Slam – Fully Loaded Softball Rules

SUMMER SLAM RULES SUMMARY:

Fully Loaded Softball offers a brand new style of game that puts pressure and excitement into games from the very first pitch.
• Action packed, 3 innings, short game format
• Bases loaded to start every innings
• Tiebreakers, with one out per inning, played if scores are locked
• 100% action, no warm up pitches at the start of an innings or for a new pitcher
• No time outs for conferences during play
• Off diamond umpire records changes to speed up game
• 15 seconds for pitchers to deliver the pitch
• Rapid fire rules when out is made
• Shorter fences mean more homeruns
• 60 second inning changeovers

POINTS TABLE

In the Summer Slam, games will be played for the full three innings, regardless of if the team second at bat has already won the game after 2.5 innings (ie. going into the bottom of the 3rd innings).

Win by less than 5 runs
• 3 Points – winning team
• 1 Points – losing team

Win by 5-9 runs
• 4 Points – winning team
• 0 Points – losing team

Win by 10-14 runs
• 5 Points – winning team
• 0 Points – losing team

Win by 15-19 runs
• 6 Points – winning team
• 0 Points – losing team

Win by 20+ runs
• 7 Points – winning team
• 0 Points – losing team

THE SUMMER SLAM – FULLY LOADED SOFTBALL RULES

The following sets out The Summer Slam Competition Rules & Guidelines — Competition Rules used for The Summer Slam – Fully Loaded Softball Event held at Blacktown International Sportspark in NSW in February 2020.

Regulation game
A regulation game is three innings.

Runners on base
Each innings, runners will start at 1st, 2nd and 3rd bases (batters 7, 8 and 9 due to bat in that innings).

Tiebreaker
If scores are tied after the 3rd innings, an extra innings tiebreaker will be played. The tiebreaker will begin with loaded bases. The batting team gets to choose their batter. Each team only gets one out per inning.

Warm-up pitches
No warm-up pitches at the start of an innings or when a new pitcher comes into the game. The penalty is a ball to the batter for each pitch thrown.

Conferences
No offensive or defensive conferences during the game.

Off-diamond umpire
An off-diamond umpire will be used to take changes from each team.

Substitutions/Positional Changes
When defensive substitutions or positional changes are made, the coach is to go directly to the off-diamond umpire. The off-diamond umpire then reports the changes to the official scorer.

Catcher speed-up
A Temporary Runner is to be used to run for the catcher, when the catcher is on base with two out. Note that this is intended to speed up the game.

Batter in the box
As per the rulebook, for a new batter, when the pitcher is ready, the batter has 10 seconds to be in the batter’s box, otherwise a strike is called (to be strictly enforced). Between each pitch, the batter must keep one foot in the batter’s box during their turn at bat and be ready to face the pitcher in a reasonable time, otherwise a strike is called.

Pitching the ball
The pitcher has 15 seconds to pitch the ball:
• At the start of an inning, from when the umpire calls ‘play ball’
• Between pitches, from the time they receive the ball from the catcher

Between batters, from the time they receive the ball from a fielder (an infielder, including the catcher, is to return the ball directly back to the pitcher – no throwing the ball around the infield)

This is to be strictly enforced. The penalty for any of the above is an additional ballawarded to the batter.

Home run boundary
A temporary homerun fence will be set at a distance of 180 feet. If a homerun is hit over the permanent homerun fence at 225ft, the batting team will score a bonus run.

Time between innings
As a guideline rather than a rule, we will be aiming to keep to a maximum of 60 seconds from last out in one inning to first pitch in the next inning.